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Constructing Client-Server Multi-Player Asynchronous Networked Games Using a Single-Computer Model

Zimmerman, Daniel M. and Rothstein, Brian and Kaganovich, Yevgeniy and Pham, Khai (1997) Constructing Client-Server Multi-Player Asynchronous Networked Games Using a Single-Computer Model. California Institute of Technology , Pasadena, CA. (Unpublished) http://resolver.caltech.edu/CaltechCSTR:1997.cs-tr-97-16

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Use this Persistent URL to link to this item: http://resolver.caltech.edu/CaltechCSTR:1997.cs-tr-97-16

Abstract

We examine the process of creating asynchronous networked games by applying systematic transformations to their single-computer analogues, identify the need for such transformations, and propose a simple system of rules for them. In developing these rules, our primary concerns are comparing the flow of events in single-processor and networked games and examining the restrictions and limitations resulting from speed considerations. Although this paper only discusses games, the transformation rides may apply to any networked application with asynchronous data input and exchange.


Item Type:Report or Paper (Technical Report)
Additional Information:© 1997 California Institute of Technology. 1 August 1997. This work was supported under the Caltech Infospheres Project. The Caltech Infospheres Project is sponsored by the Air Force Office of Scientific Research under grant AFOSR F49620 94-1-0244, by the CISE directorate of the National Science Foundation under Problem Solving Environments grant CCR-9527130 by the NSF Center for Research on Parallel Computation under Cooperative Agreement Number CCR-9120008 and by Novell, Inc. and Parasoft Corporation.
Group:Computer Science Technical Reports
Funders:
Funding AgencyGrant Number
Caltech Infospheres ProjectUNSPECIFIED
Air Force Office of Scientific Research (AFOSR) F49620-94-1-0244
NSFCCR-9527130
NSFCCR-9120008
Novell Inc.UNSPECIFIED
Parasoft CorporationUNSPECIFIED
Subject Keywords:asynchronous message passing networked multi player games distributed systems client server model Java
DOI:10.7907/Z9GX48K9
Record Number:CaltechCSTR:1997.cs-tr-97-16
Persistent URL:http://resolver.caltech.edu/CaltechCSTR:1997.cs-tr-97-16
Usage Policy:You are granted permission for individual, educational, research and non-commercial reproduction, distribution, display and performance of this work in any format.
ID Code:26817
Collection:CaltechCSTR
Deposited By: Imported from CaltechCSTR
Deposited On:25 Apr 2001
Last Modified:20 Mar 2017 19:46

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