Kajiya, James T. (1983) New techniques for ray tracing procedurally defined objects. California Institute of Technology , Pasadena, CA. (Submitted) http://resolver.caltech.edu/CaltechAUTHORS:20120420-112657704
Full text is not posted in this repository. Consult Related URLs below.
Use this Persistent URL to link to this item: http://resolver.caltech.edu/CaltechAUTHORS:20120420-112657704
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal surfaces, prisms, and surfaces of revolution. The fractal surface algorithm performs recursive subdivision adaptively. Subsurfaces which cannot intersect a given ray are culled from further consideration. The prism algorithm transforms the three dimensional ray-surface intersection problem into a two dimensional ray-curve intersection problem, which is solved by the method of strip trees. The surface of revolution algorithm transforms the three dimensional ray-surface intersection problem into a two dimensional curve-curve intersection problem, which again is solved by strip trees.
|Item Type:||Report or Paper (Technical Report)|
|Additional Information:||Published by ACM Computer Graphics, Volume 17, Number 3 July 1983. Pages 91-102.|
|Group:||Computer Science Technical Reports|
|Subject Keywords:||computer graphics, raster graphics, ray tracing, fractal surfaces, procedural modelling, strip trees, stochastic models, surfaces of revolution|
|Other Numbering System:|
|Classification Code:||CR CATEGORIES: l.3.3, 1.3.5, 1.3.7|
|Usage Policy:||No commercial reproduction, distribution, display or performance rights in this work are provided.|
|Deposited By:||Kristin Buxton|
|Deposited On:||02 May 2012 17:47|
|Last Modified:||02 May 2012 17:47|
Repository Staff Only: item control page