Mazumdar, Eric and Jordan, Michael I. and Sastry, S. Shankar (2019) On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games. . (Unpublished) https://resolver.caltech.edu/CaltechAUTHORS:20210903-213653378
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Abstract
We propose local symplectic surgery, a two-timescale procedure for finding local Nash equilibria in two-player zero-sum games. We first show that previous gradient-based algorithms cannot guarantee convergence to local Nash equilibria due to the existence of non-Nash stationary points. By taking advantage of the differential structure of the game, we construct an algorithm for which the local Nash equilibria are the only attracting fixed points. We also show that the algorithm exhibits no oscillatory behaviors in neighborhoods of equilibria and show that it has the same per-iteration complexity as other recently proposed algorithms. We conclude by validating the algorithm on two numerical examples: a toy example with multiple Nash equilibria and a non-Nash equilibrium, and the training of a small generative adversarial network (GAN).
Item Type: | Report or Paper (Discussion Paper) | ||||||
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Record Number: | CaltechAUTHORS:20210903-213653378 | ||||||
Persistent URL: | https://resolver.caltech.edu/CaltechAUTHORS:20210903-213653378 | ||||||
Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. | ||||||
ID Code: | 110719 | ||||||
Collection: | CaltechAUTHORS | ||||||
Deposited By: | George Porter | ||||||
Deposited On: | 07 Sep 2021 16:23 | ||||||
Last Modified: | 07 Sep 2021 16:23 |
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