Kajiya, James T. (1983) New techniques for ray tracing procedurally defined objects. California Institute of Technology , Pasadena, CA. (Submitted) https://resolver.caltech.edu/CaltechAUTHORS:20120420-112657704
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Abstract
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal surfaces, prisms, and surfaces of revolution. The fractal surface algorithm performs recursive subdivision adaptively. Subsurfaces which cannot intersect a given ray are culled from further consideration. The prism algorithm transforms the three dimensional ray-surface intersection problem into a two dimensional ray-curve intersection problem, which is solved by the method of strip trees. The surface of revolution algorithm transforms the three dimensional ray-surface intersection problem into a two dimensional curve-curve intersection problem, which again is solved by strip trees.
Item Type: | Report or Paper (Technical Report) | |||||||||
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Additional Information: | Published by ACM Computer Graphics, Volume 17, Number 3 July 1983. Pages 91-102. | |||||||||
Group: | Computer Science Technical Reports | |||||||||
Subject Keywords: | computer graphics, raster graphics, ray tracing, fractal surfaces, procedural modelling, strip trees, stochastic models, surfaces of revolution | |||||||||
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Classification Code: | CR CATEGORIES: l.3.3, 1.3.5, 1.3.7 | |||||||||
DOI: | 10.1145/800059.801137 | |||||||||
Record Number: | CaltechAUTHORS:20120420-112657704 | |||||||||
Persistent URL: | https://resolver.caltech.edu/CaltechAUTHORS:20120420-112657704 | |||||||||
Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. | |||||||||
ID Code: | 30229 | |||||||||
Collection: | CaltechCSTR | |||||||||
Deposited By: | INVALID USER | |||||||||
Deposited On: | 02 May 2012 17:47 | |||||||||
Last Modified: | 09 Nov 2021 19:43 |
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