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An algorithm for the construction of intrinsic Delaunay triangulations with applications to digital geometry processing

Fisher, Matthew and Springborn, Boris and Bobenko, Alexander I. and Schröder, Peter (2006) An algorithm for the construction of intrinsic Delaunay triangulations with applications to digital geometry processing. In: SIGGRAPH '06 ACM SIGGRAPH 2006 Courses. ACM , New York, NY, pp. 69-74. ISBN 1-59593-364-6. https://resolver.caltech.edu/CaltechAUTHORS:20161019-160617640

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Abstract

The discrete Laplace-Beltrami operator plays a prominent role in many Digital Geometry Processing applications ranging from denoising to parameterization, editing, and physical simulation. The standard discretization uses the cotangents of the angles in the immersed mesh which leads to a variety of numerical problems. We advocate use of the intrinsic Laplace-Beltrami operator. It satisfies a local maximum principle, guaranteeing, e.g., that no flipped triangles can occur in parameterizations. It also leads to better conditioned linear systems. The intrinsic Laplace-Beltrami operator is based on an intrinsic Delaunay triangulation of the surface. We give an incremental algorithm to construct such triangulations together with an overlay structure which captures the relationship between the extrinsic and intrinsic triangulations. Using a variety of example meshes we demonstrate the numerical benefits of the intrinsic Laplace-Beltrami operator.


Item Type:Book Section
Related URLs:
URLURL TypeDescription
http://dx.doi.org/10.1145/1185657.1185668DOIPaper
http://dl.acm.org/citation.cfm?doid=1185657.1185668PublisherPaper
ORCID:
AuthorORCID
Fisher, Matthew0000-0002-8908-3417
Schröder, Peter0000-0002-0323-7674
Additional Information:© 2006 ACM. This work was supported in part by NSF (CCF-0528101), DFG Research Center MATHEON “Mathematics for Key Technologies”, DOE (W-7405-ENG-48/B341492), the Caltech Center for Mathematics of Information, nVidia, Alias, and Pixar. Special thanks to Mathieu Desbrun, Yiying Tong, Liliya Kharevych, Herbert Edelsbrunner, and Cici Koenig.
Funders:
Funding AgencyGrant Number
NSFCCF-0528101
Deutsche Forschungsgemeinschaft (DFG)UNSPECIFIED
Department of Energy (DOE)W-7405-ENG-48/B341492
Center for the Mathematics of Information, CaltechUNSPECIFIED
nVidiaUNSPECIFIED
AliasUNSPECIFIED
PixarUNSPECIFIED
DOI:10.1145/1185657.1185668
Record Number:CaltechAUTHORS:20161019-160617640
Persistent URL:https://resolver.caltech.edu/CaltechAUTHORS:20161019-160617640
Official Citation:Matthew Fisher, Boris Springborn, Alexander I. Bobenko, and Peter Schroder. 2006. An algorithm for the construction of intrinsic delaunay triangulations with applications to digital geometry processing. In ACM SIGGRAPH 2006 Courses (SIGGRAPH '06). ACM, New York, NY, USA, 69-74. DOI=http://dx.doi.org/10.1145/1185657.1185668
Usage Policy:No commercial reproduction, distribution, display or performance rights in this work are provided.
ID Code:71303
Collection:CaltechAUTHORS
Deposited By:INVALID USER
Deposited On:20 Oct 2016 01:34
Last Modified:11 Nov 2021 04:43

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