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Normal meshes

Guskov, Igor and Vidimče, Kiril and Sweldens, Wim and Schröder, Peter (2000) Normal meshes. In: SIGGRAPH '00 Proceedings of the 27th annual conference on Computer graphics and interactive techniques. ACM , New York, NY, pp. 95-102. ISBN 1-58113-208-5. http://resolver.caltech.edu/CaltechAUTHORS:20161101-171342645

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Abstract

Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.


Item Type:Book Section
Related URLs:
URLURL TypeDescription
http://dx.doi.org/10.1145/344779.344831DOIPaper
http://dl.acm.org/citation.cfm?doid=344779.344831PublisherPaper
Additional Information:© 2000 ACM. This work was supported in part by NSF (ACI-9624957, ACI-9721349, DMS-9874082, DMS 9872890), Alias|Wavefront, a Packard Fellowship, and a Caltech Summer Undergraduate Research Fellowship (SURF). Special thanks to Nathan Litke for his subdivision library, to Andrei Khodakovsky, Mathieu Desbrun, Adi Levin, Arthur Olson, and Zoë Wood for helpful discussions, Chris Johnson for the use of the SGI-Utah Visual Supercomputing Center resources, and to Cici Koenig for production help. Datasets are courtesy Cyberware, Headus, The Scripps Research Institute, and University of Washington.
Funders:
Funding AgencyGrant Number
NSFACI-9624957
NSFACI-9721349
NSFDMS-9874082
NSFDMS 9872890
Alias|WavefrontUNSPECIFIED
David and Lucile Packard FoundationUNSPECIFIED
CaltechUNSPECIFIED
Caltech Summer Undergraduate Research Fellowship (SURF)UNSPECIFIED
Subject Keywords:Meshes, subdivision, irregular connectivity, surface parameterization, multiresolution, wavelets
Classification Code:I.3.5 [ Computer Graphics ]: Computa- tional Geometry and Object Modeling - curve, surface, solid, and object representa- tions; hierarchy and geometric transformations ; G.1.2 [ Numerical Analysis ]: Ap- proximation - approximation of surfaces an
Record Number:CaltechAUTHORS:20161101-171342645
Persistent URL:http://resolver.caltech.edu/CaltechAUTHORS:20161101-171342645
Official Citation:Igor Guskov, Kiril Vidimče, Wim Sweldens, and Peter Schröder. 2000. Normal meshes. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques (SIGGRAPH '00). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 95-102. DOI=http://dx.doi.org/10.1145/344779.344831
Usage Policy:No commercial reproduction, distribution, display or performance rights in this work are provided.
ID Code:71671
Collection:CaltechAUTHORS
Deposited By: Kristin Buxton
Deposited On:02 Nov 2016 16:06
Last Modified:02 Nov 2016 16:06

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