Guskov, Igor and Vidimče, Kiril and Sweldens, Wim and Schröder, Peter (2000) Normal meshes. In: SIGGRAPH '00 Proceedings of the 27th annual conference on Computer graphics and interactive techniques. ACM , New York, NY, pp. 95-102. ISBN 1-58113-208-5. https://resolver.caltech.edu/CaltechAUTHORS:20161101-171342645
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Abstract
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.
Item Type: | Book Section | ||||||||||||||||||
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Additional Information: | © 2000 ACM. This work was supported in part by NSF (ACI-9624957, ACI-9721349, DMS-9874082, DMS 9872890), Alias|Wavefront, a Packard Fellowship, and a Caltech Summer Undergraduate Research Fellowship (SURF). Special thanks to Nathan Litke for his subdivision library, to Andrei Khodakovsky, Mathieu Desbrun, Adi Levin, Arthur Olson, and Zoë Wood for helpful discussions, Chris Johnson for the use of the SGI-Utah Visual Supercomputing Center resources, and to Cici Koenig for production help. Datasets are courtesy Cyberware, Headus, The Scripps Research Institute, and University of Washington. | ||||||||||||||||||
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Subject Keywords: | Meshes, subdivision, irregular connectivity, surface parameterization, multiresolution, wavelets | ||||||||||||||||||
Classification Code: | I.3.5 [ Computer Graphics ]: Computa- tional Geometry and Object Modeling - curve, surface, solid, and object representa- tions; hierarchy and geometric transformations ; G.1.2 [ Numerical Analysis ]: Ap- proximation - approximation of surfaces an | ||||||||||||||||||
DOI: | 10.1145/344779.344831 | ||||||||||||||||||
Record Number: | CaltechAUTHORS:20161101-171342645 | ||||||||||||||||||
Persistent URL: | https://resolver.caltech.edu/CaltechAUTHORS:20161101-171342645 | ||||||||||||||||||
Official Citation: | Igor Guskov, Kiril Vidimče, Wim Sweldens, and Peter Schröder. 2000. Normal meshes. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques (SIGGRAPH '00). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 95-102. DOI=http://dx.doi.org/10.1145/344779.344831 | ||||||||||||||||||
Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. | ||||||||||||||||||
ID Code: | 71671 | ||||||||||||||||||
Collection: | CaltechAUTHORS | ||||||||||||||||||
Deposited By: | INVALID USER | ||||||||||||||||||
Deposited On: | 02 Nov 2016 16:06 | ||||||||||||||||||
Last Modified: | 11 Nov 2021 04:49 |
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