Von Herzen, Brian and Barr, Alan H. (1987) Accurate triangulations of deformed, intersecting surfaces. ACM SIGGRAPH Computer Graphics, 21 (4). pp. 103-110. ISSN 0097-8930. doi:10.1145/37402.37415. https://resolver.caltech.edu/CaltechAUTHORS:20161102-165218680
Full text is not posted in this repository. Consult Related URLs below.
Use this Persistent URL to link to this item: https://resolver.caltech.edu/CaltechAUTHORS:20161102-165218680
Abstract
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The biggest problem with adaptive sampling is to guarantee that the triangulation is accurate within a given tolerance. A new method guarantees the accuracy of the triangulation, given a "Lipschitz" condition on the surface definition. The method constructs a hierarchical set of bounding volumes for the surface, useful for ray tracing and solid modeling operations. The task of adaptively sampling a surface is broken into two parts: a subdivision mechanism for recursively subdividing a surface, and a set of subdivision criteria for controlling the subdivision process. An adaptive sampling technique is said to be robust if it accurately represents the surface being sampled. A new type of quadtree, called a restricted quadtree, is more robust than the traditional unrestricted quadtree at adaptive sampling of parametric surfaces. Each sub-region in the quadtree is half the width of the previous region. The restricted quadtree requires that adjacent regions be the same width within a factor of two, while the traditional quadtree makes no restriction on neighbor width. Restricted surface quadtrees are effective at recursively sampling a parametric surface. Quadtree samples are concentrated in regions of high curvature, and along intersection boundaries, using several subdivision criteria. Silhouette subdivision improves the accuracy of the silhouette boundary when a viewing transformation is available at sampling time. The adaptive sampling method is more robust than uniform sampling, and can be more efficient at rendering deformed, intersecting parametric surfaces.
Item Type: | Article | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Related URLs: |
| |||||||||
Additional Information: | © 1987 ACM. | |||||||||
Subject Keywords: | Algorithms, Restricted quadtrees, adaptive sampling of parametric surfaces | |||||||||
Issue or Number: | 4 | |||||||||
DOI: | 10.1145/37402.37415 | |||||||||
Record Number: | CaltechAUTHORS:20161102-165218680 | |||||||||
Persistent URL: | https://resolver.caltech.edu/CaltechAUTHORS:20161102-165218680 | |||||||||
Official Citation: | Brian Von Herzen and Alan H. Barr. 1987. Accurate triangulations of deformed, intersecting surfaces. SIGGRAPH Comput. Graph. 21, 4 (August 1987), 103-110. DOI=http://dx.doi.org/10.1145/37402.37415 | |||||||||
Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. | |||||||||
ID Code: | 71701 | |||||||||
Collection: | CaltechAUTHORS | |||||||||
Deposited By: | INVALID USER | |||||||||
Deposited On: | 03 Nov 2016 16:59 | |||||||||
Last Modified: | 11 Nov 2021 04:49 |
Repository Staff Only: item control page