Vidick, Thomas (2016) Three-Player Entangled XOR Games are NP-Hard to Approximate. SIAM Journal on Computing, 45 (3). pp. 1007-1063. ISSN 0097-5397. https://resolver.caltech.edu/CaltechAUTHORS:20161103-145636436
![]() |
PDF
- Published Version
See Usage Policy. 615kB |
![]() |
PDF
- Erratum
See Usage Policy. 293kB |
![]() |
PDF
- Submitted Version
See Usage Policy. 479kB |
Use this Persistent URL to link to this item: https://resolver.caltech.edu/CaltechAUTHORS:20161103-145636436
Abstract
We show that for any Є > 0 the problem of finding a factor (2 - Є) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite Bell correlation inequality to within any multiplicative constant is NP-hard. These results are the first constant-factor hardness of approximation results for entangled games or quantum violations of Bell inequalities shown under the sole assumption that P≠NP. They can be thought of as an extension of Håstad's optimal hardness of approximation results for MAX-E3-LIN2 [J. ACM, 48 (2001), pp. 798--859] to the entangled-player setting. The key technical component of our work is a soundness analysis of a plane-vs-point low-degree test against entangled players. This extends and simplifies the analysis of the multilinearity test by Ito and Vidick [Proceedings of the 53rd FOCS, IEEE, Piscataway, NJ, 2012, pp. 243-252]. Our results demonstrate the possibility of efficient reductions between entangled-player games and our techniques may lead to further hardness of approximation results.
Item Type: | Article | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Related URLs: |
| |||||||||||||||
ORCID: |
| |||||||||||||||
Additional Information: | © 2016 Society for Industrial and Applied Mathematics. Received by the editors February 11, 2014; accepted for publication in revised form November 9, 2015; published electronically June 29, 2016. I am grateful to Dana Moshkovitz for helping me make my way through the classical literature on PCPs, including invaluable advice on the shortest path to obtaining constant-factor hardness of approximation results. I thank Ronald de Wolf for useful conversations that led to the discovery of an inaccuracy in a previous formulation of Corollary 4.6. I am indebted to the anonymous SICOMP referees for many useful comments that greatly helped improve the presentation, including the suggestion to use the parallel repetition theorem from [DSV14a], instead of the one from [KV11], in section 4.3. | |||||||||||||||
Errata: | Erratum: Three-Player Entangled XOR Games are NP-hard to Approximate. Thomas Vidick. SIAM Journal on Computing 2020 49:6, 1423-1427; DOI: 10.1137/20M1368598 | |||||||||||||||
Subject Keywords: | PCP theorem, XOR games, entangled games, Bell inequalities | |||||||||||||||
Issue or Number: | 3 | |||||||||||||||
Classification Code: | AMS subject classifications. 81P68, 68Q10 | |||||||||||||||
Record Number: | CaltechAUTHORS:20161103-145636436 | |||||||||||||||
Persistent URL: | https://resolver.caltech.edu/CaltechAUTHORS:20161103-145636436 | |||||||||||||||
Official Citation: | Three-Player Entangled XOR Games are NP-Hard to Approximate. Thomas Vidick. SIAM Journal on Computing 2016 45:3, 1007-1063; DOI: 10.1137/140956622 | |||||||||||||||
Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. | |||||||||||||||
ID Code: | 71726 | |||||||||||||||
Collection: | CaltechAUTHORS | |||||||||||||||
Deposited By: | Ruth Sustaita | |||||||||||||||
Deposited On: | 04 Nov 2016 16:13 | |||||||||||||||
Last Modified: | 14 Jan 2021 22:48 |
Repository Staff Only: item control page