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Building Interstellar's black hole: the gravitational renderer

James, Oliver and Dieckmann, Sylvan and Pabst, Simon and Roberts, Paul-George H. and Thorne, Kip S. (2015) Building Interstellar's black hole: the gravitational renderer. In: SIGGRAPH '15 ACM SIGGRAPH 2015 Talks. ACM , New York, Ny, Art. No. 21. ISBN 978-1-4503-3636-9. https://resolver.caltech.edu/CaltechAUTHORS:20161107-162243485

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Abstract

Interstellar is the first feature film to attempt depicting a black hole as it would actually be seen by somebody nearby. A close collaboration between the production's Scientific Advisor and the Visual Effects team led to the development of a new renderer, DNGR (Double Negative Gravitational Renderer) which uses novel techniques for rendering in curved space-time. Following the completion of the movie, the code was adapted for scientific research, leading to new insights into gravitational lensing.


Item Type:Book Section
Related URLs:
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http://dx.doi.org/10.1145/2775280.2792510DOIPaper
http://dl.acm.org/citation.cfm?doid=2775280.2792510PublisherPaper
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Record Number:CaltechAUTHORS:20161107-162243485
Persistent URL:https://resolver.caltech.edu/CaltechAUTHORS:20161107-162243485
Official Citation:Oliver James, Sylvan Dieckmann, Simon Pabst, Paul-George H. Roberts, and Kip S. Thorne. 2015. Building interstellar's black hole: the gravitational renderer. In ACM SIGGRAPH 2015 Talks (SIGGRAPH '15). ACM, New York, NY, USA, , Article 21 , 1 pages. DOI=http://dx.doi.org/10.1145/2775280.2792510
Usage Policy:No commercial reproduction, distribution, display or performance rights in this work are provided.
ID Code:71785
Collection:CaltechAUTHORS
Deposited By: Kristin Buxton
Deposited On:08 Nov 2016 00:43
Last Modified:03 Oct 2019 16:11

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