Kajiya, James T. and Von Herzen, Brian P. (1984) Ray tracing volume densities. ACM SIGGRAPH Computer Graphics, 18 (3). pp. 165-174. ISSN 0097-8930. doi:10.1145/10.1145/964965.808594. https://resolver.caltech.edu/CaltechAUTHORS:20161108-174929802
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Abstract
This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solution, and present a new approximate solution to the full three-dimensional radiative scattering problem suitable for use in computer graphics. Additionally we review dynamical models for clouds used to make an animated movie.
Item Type: | Article | |||||||||
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Related URLs: |
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Additional Information: | © 1984 ACM. | |||||||||
Subject Keywords: | computer graphics, raster graphics, ray tracing, stochastic modelling, simulation of natural phenomena, radiative transport, light scattering, clouds, particle systems | |||||||||
Issue or Number: | 3 | |||||||||
Classification Code: | CR CATEGORIES: 1.3.3, 1.3.5, 1.3.7 | |||||||||
DOI: | 10.1145/10.1145/964965.808594 | |||||||||
Record Number: | CaltechAUTHORS:20161108-174929802 | |||||||||
Persistent URL: | https://resolver.caltech.edu/CaltechAUTHORS:20161108-174929802 | |||||||||
Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. | |||||||||
ID Code: | 71849 | |||||||||
Collection: | CaltechAUTHORS | |||||||||
Deposited By: | Kristin Buxton | |||||||||
Deposited On: | 09 Nov 2016 18:12 | |||||||||
Last Modified: | 11 Nov 2021 04:52 |
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