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Ray tracing volume densities

Kajiya, James T. and Von Herzen, Brian P. (1984) Ray tracing volume densities. ACM SIGGRAPH Computer Graphics, 18 (3). pp. 165-174. ISSN 0097-8930. https://resolver.caltech.edu/CaltechAUTHORS:20161108-174929802

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Abstract

This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solution, and present a new approximate solution to the full three-dimensional radiative scattering problem suitable for use in computer graphics. Additionally we review dynamical models for clouds used to make an animated movie.


Item Type:Article
Related URLs:
URLURL TypeDescription
http://dx.doi.org/10.1145/10.1145/964965.808594DOIArticle
http://dl.acm.org/citation.cfm?doid=964965.808594PublisherArticle
Additional Information:© 1984 ACM.
Subject Keywords:computer graphics, raster graphics, ray tracing, stochastic modelling, simulation of natural phenomena, radiative transport, light scattering, clouds, particle systems
Issue or Number:3
Classification Code:CR CATEGORIES: 1.3.3, 1.3.5, 1.3.7
Record Number:CaltechAUTHORS:20161108-174929802
Persistent URL:https://resolver.caltech.edu/CaltechAUTHORS:20161108-174929802
Usage Policy:No commercial reproduction, distribution, display or performance rights in this work are provided.
ID Code:71849
Collection:CaltechAUTHORS
Deposited By: Kristin Buxton
Deposited On:09 Nov 2016 18:12
Last Modified:03 Oct 2019 16:11

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