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Ray tracing volume densities

Kajiya, James T. and Von Herzen, Brian P. (1984) Ray tracing volume densities. ACM SIGGRAPH Computer Graphics, 18 (3). pp. 165-174. ISSN 0097-8930. doi:10.1145/10.1145/964965.808594.

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This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solution, and present a new approximate solution to the full three-dimensional radiative scattering problem suitable for use in computer graphics. Additionally we review dynamical models for clouds used to make an animated movie.

Item Type:Article
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Additional Information:© 1984 ACM.
Subject Keywords:computer graphics, raster graphics, ray tracing, stochastic modelling, simulation of natural phenomena, radiative transport, light scattering, clouds, particle systems
Issue or Number:3
Classification Code:CR CATEGORIES: 1.3.3, 1.3.5, 1.3.7
Record Number:CaltechAUTHORS:20161108-174929802
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Usage Policy:No commercial reproduction, distribution, display or performance rights in this work are provided.
ID Code:71849
Deposited By: Kristin Buxton
Deposited On:09 Nov 2016 18:12
Last Modified:11 Nov 2021 04:52

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