Blinn, James F. (1988) The 3D kaleidoscope. IEEE Computer Graphics and Applications, 8 (5). pp. 9-14. ISSN 0272-1716. doi:10.1109/38.7756. https://resolver.caltech.edu/CaltechAUTHORS:20170712-163915992
![]() |
PDF
- Published Version
See Usage Policy. 577kB |
Use this Persistent URL to link to this item: https://resolver.caltech.edu/CaltechAUTHORS:20170712-163915992
Abstract
The author presents a method for constructing platonic solids that takes advantage of their symmetry. This works well with a coordinate transform system, since symmetry is based on coordinate transformations. He treats the cube and other related shapes, using a seed-triangle element that can be rotated and reflected to generate the shape. He shows that the seed triangle can be replaced with any shape whatever, and all the replications will generate a result that also shares the symmetry of the cube. By making the seed shape rotate and move about in some random way, a changing shape that generates the 3-D kaleidoscope patterns of the title can be animated. The tetrahedron is also treated.
Item Type: | Article | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Related URLs: |
| |||||||||
Additional Information: | © 1988 IEEE. | |||||||||
Issue or Number: | 5 | |||||||||
DOI: | 10.1109/38.7756 | |||||||||
Record Number: | CaltechAUTHORS:20170712-163915992 | |||||||||
Persistent URL: | https://resolver.caltech.edu/CaltechAUTHORS:20170712-163915992 | |||||||||
Official Citation: | J. F. Blinn, "The 3D kaleidoscope," in IEEE Computer Graphics and Applications, vol. 8, no. 5, pp. 9-14, Sept. 1988. doi: 10.1109/38.7756 | |||||||||
Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. | |||||||||
ID Code: | 79037 | |||||||||
Collection: | CaltechAUTHORS | |||||||||
Deposited By: | Kristin Buxton | |||||||||
Deposited On: | 13 Jul 2017 03:08 | |||||||||
Last Modified: | 15 Nov 2021 17:45 |
Repository Staff Only: item control page