Blinn, James F. (1992) Hyperbolic Interpolation. IEEE Computer Graphics and Applications, 12 (4). pp. 89-94. ISSN 0272-1716. doi:10.1109/MCG.1992.10028. https://resolver.caltech.edu/CaltechAUTHORS:20191107-073429669
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Abstract
It's always a red letter day when I can figure out a new use for homogeneous coordinates. This time I'll tell you about a way to use them to interpolate various parameters properly when tiling polygons. The exact definition of "properly" comes from one of those things that homogeneous coordinates are good at-perspective.
Item Type: | Article | ||||||
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Additional Information: | © 1992 IEEE. | ||||||
Issue or Number: | 4 | ||||||
DOI: | 10.1109/MCG.1992.10028 | ||||||
Record Number: | CaltechAUTHORS:20191107-073429669 | ||||||
Persistent URL: | https://resolver.caltech.edu/CaltechAUTHORS:20191107-073429669 | ||||||
Official Citation: | J. F. Blinn, "Hyperbolic Interpolation," in IEEE Computer Graphics and Applications, vol. 12, no. 4, pp. 89-94, July 1992. doi: 10.1109/MCG.1992.10028 | ||||||
Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. | ||||||
ID Code: | 99717 | ||||||
Collection: | CaltechAUTHORS | ||||||
Deposited By: | Tony Diaz | ||||||
Deposited On: | 07 Nov 2019 18:47 | ||||||
Last Modified: | 16 Nov 2021 17:48 |
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