Published September 2017 | Version Submitted
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Synthesis of correct-by-construction behavior trees

Abstract

In this paper we study the problem of synthesizing correct-by-construction Behavior Trees (BTs) controlling agents in adversarial environments. The proposed approach combines the modularity and reactivity of BTs with the formal guarantees of Linear Temporal Logic (LTL) methods. Given a set of admissible environment specifications, an agent model in form of a Finite Transition System and the desired task in form of an LTL formula, we synthesize a BT in polynomial time, that is guaranteed to correctly execute the desired task. To illustrate the approach, we present three examples of increasing complexity.

Additional Information

© 2017 IEEE. Date Added to IEEE Xplore: 14 December 2017. This work has been supported by the SARAFun project, partially funded by the EU within H2020-ICT-2014. We thank Ioannis Filippidis for his valuable input into this paper.

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Identifiers

Eprint ID
84411
Resolver ID
CaltechAUTHORS:20180119-083614257

Funding

European Union
H2020-ICT-2014

Dates

Created
2018-01-19
Created from EPrint's datestamp field
Updated
2021-11-15
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