Reverse Engineering Animal Vision with Virtual Reality and Genetics
Abstract
Neuroscientists are using virtual reality systems, combined with other advances such as new molecular genetic tools and brain-recording technologies, to reveal how neuronal circuits process and act on visual information. The Web extra at http://youtu.be/e_BxdbNidyQ is an overview video showing the FlyVR system in operation, including four example experiments.
Additional Information
© 2014 IEEE. This work was funded by ERC (Starting Grant 281884), WWTF (CS2011-029), and AFOSR (FA9550-10-1-0085), with IMP core funding to Andrew D. Straw, an FWF (P24355) grant to Axel Schmid, and AFOSR (FA9550-06-1-0079) and NSF (0923802) grants to Michael H. Dickinson. The fly brain images were made by Karin Panser with help from the IMP-IMBA bio-optics department, and the IMP-IMBA workshop helped with construction of the VR arenas. All flies were obtained through the Bloomington Drosophila Stock Center. G. Rubin and A. Nern generated the GMR81G07-GAL4 line (BDSC 40122), and B. Hassan and H. Bellen generated the ato-Gal4-14a-GAL4 line (BDSC 6840). The IMP workshop helped build the VR arenas. Emil Persson provided the panoramic image texture used in many of the images.
Additional details
- Eprint ID
- 52219
- DOI
- 10.1109/MC.2014.190
- Resolver ID
- CaltechAUTHORS:20141201-104938191
- 281884
- European Research Council (ERC)
- CS2011-029
- WWTF
- FA9550-10-1-0085
- Air Force Office of Scientific Research (AFOSR)
- IMP core funding
- P24355
- FWF Der Wissenschaftsfonds
- FA9550-06-1-0079
- Air Force Office of Scientific Research (AFOSR)
- IOS-0923802
- NSF
- Created
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2014-12-01Created from EPrint's datestamp field
- Updated
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2021-11-10Created from EPrint's last_modified field