Published August 1988 | Version public
Book Section - Chapter

A modeling system based on dynamic constraints

Abstract

We present "dynamic constraints," a physically-based technique for constraint-based control of computer graphics models. Using dynamic constraints, we build objects by specifying geometric constraints; the models assemble themselves as the elements move to satisfy the constraints. The individual elements are rigid bodies which act in accordance with the rules of physics, and can thus exhibit physically realistic behavior. To implement the constraints, a set of "constraint forces" is found, which causes the bodies to act in accordance with the constraints; finding these "constraint forces" is an inverse dynamics problem.

Additional Information

© 1988 ACM.

Additional details

Identifiers

Eprint ID
66660
DOI
10.1145/54852.378509
Resolver ID
CaltechAUTHORS:20160504-113237163

Related works

Describes
10.1145/54852.378509 (DOI)

Dates

Created
2016-05-17
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Updated
2021-11-11
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