3D photography using shadows
- Creators
- Bouguet, Jean-Yves
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Perona, Pietro
Abstract
A simple and inexpensive approach for extracting the three-dimensional shape of objects is presented. It is based on 'weak structured lighting;' and requires little hardware besides the camera: a light source (a desk-lamp or the sun), a stick and a checkerboard. The object, illuminated by the light source, is placed on a stage composed of a ground plane and a back plane; the camera faces the object. The user moves the stick in front of the light source, casting a moving shadow on the scene. The 3D shape of the object is extracted from the spatial and temporal location of the observed shadow. Experimental results are presented on three different scenes (indoor with a desk lamp and outdoor with the sun) demonstrating that the error in reconstructing the surface is less than 0.5% of the size of the object.
Additional Information
© 1998 IEEE. This work is supported in part by the California Institute of Technology; an NSF National Young Investigator Award to P.P. a STC fund; the Center for Neuromorphic Systems Engineering funded by the National Science Foundation at the California Institute of Technology; and by the California Trade and Commerce Agency, Office of Strategic Technology. We wish to thank all the colleagues that helped us throughout this work, especially Peter Schröder, Paul Debevec, and Luis Goncalves for very useful discussions.Attached Files
Published - 07089959.pdf
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Additional details
- Eprint ID
- 57588
- Resolver ID
- CaltechAUTHORS:20150518-100928732
- Caltech
- NSF
- California Trade and Commerce Agency, Office of Strategic Technology
- Caltech NSF Engineering Research Center for Neuromorphic Systems Engineering (CNSE)
- Created
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2015-05-18Created from EPrint's datestamp field
- Updated
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2019-10-03Created from EPrint's last_modified field