Motion from Shape Change
Abstract
We consider motion effected by shape change. Such motions are ubiquitous in nature and the human made environment, ranging from single cells to platform divers and jellyfish. The shapes may be immersed in various media ranging from the very viscous to air and nearly inviscid fluids. In the absence of external forces these settings are characterized by constant momentum. We exploit this in an algorithm which takes a sequence of changing shapes, say, as modeled by an animator, as input and produces corresponding motion in world coordinates. Our method is based on the geometry of shape change and an appropriate variational principle. The corresponding Euler-Lagrange equations are first order ODEs in the unknown rotations and translations and the resulting time stepping algorithm applies to all these settings without modification as we demonstrate with a broad set of examples.
Copyright and License
© 2023 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Acknowledgement
The bunny and armadillo mesh are used courtesy of the Stanford Computer Graphics Laboratory. We are grateful to Daniel Daye, Jer Bot, Johnson Martin, Robert Gutierrez, Shahid Abdullah and the TOSCA dataset authors [Bronstein et al. 2008] for making the models of the rattlesnake, eel, clam, and cat available. This work was supported in part by the Deutsche Forschungsgemeinschaft (DFG - German Research Foundation) - Project-ID 195170736 - TRR109 "Discretization in Geometry and Dynamics", the Caltech Center for Information Science & Technology, and the Einstein Foundation Berlin. Additional support was provided by SideFX software.
Attached Files
papers_572-supplemental.zip: Supplemental material
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Additional details
- ISSN
- 1557-7368
- Deutsche Forschungsgemeinschaft
- 195170736 - TRR109
- Einstein Foundation
- Available
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2023-07-26Published online